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	<title>Comments on: Uncompressed Episode 33</title>
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	<link>http://uncompressed.org/2006/10/11/uncompressed-episode-33/</link>
	<description>Each week Tony and Thom bring you the latest insights into technology, video games, movies, computers, and geek life!</description>
	<pubDate>Tue, 06 Jan 2009 02:42:46 +0000</pubDate>
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		<title>By: Tony</title>
		<link>http://uncompressed.org/2006/10/11/uncompressed-episode-33/comment-page-1/#comment-2848</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Mon, 16 Oct 2006 18:27:27 +0000</pubDate>
		<guid isPermaLink="false">http://uncompressed.org/2006/10/11/uncompressed-episode-33/#comment-2848</guid>
		<description>It was cold up here in Wisconsin last week, and we have already had some snow -- I almost bought a 360 to fight off the boredom now that we are heading into the "stuck indoors" season...

I resisted, but not by much; I need that damn Wii to come out soon :(</description>
		<content:encoded><![CDATA[<p>It was cold up here in Wisconsin last week, and we have already had some snow &#8212; I almost bought a 360 to fight off the boredom now that we are heading into the &#8220;stuck indoors&#8221; season&#8230;</p>
<p>I resisted, but not by much; I need that damn Wii to come out soon <img src='http://uncompressed.org/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>By: Tyler</title>
		<link>http://uncompressed.org/2006/10/11/uncompressed-episode-33/comment-page-1/#comment-2833</link>
		<dc:creator>Tyler</dc:creator>
		<pubDate>Mon, 16 Oct 2006 01:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://uncompressed.org/2006/10/11/uncompressed-episode-33/#comment-2833</guid>
		<description>Good show, guys.

I agree with Dynotaku's comments from above. When Thom was talking about the graphical power of the GC, the first game I thought of was Metroid Prime, which I think had graphics at least equal to Halo. I always thought that the GC had a bad rep for being "kiddie" and as a result wasn't taken seriously in terms of graphics. Nintendo themselves were really responsible for this because of the types of games they produced (Wind Waker, Mario Sunshine, Luigi's Mansion, etc.)

I hope that the Wii will have some M-rated games to bring Nintendo back to some of the gamers who look for titles in that type of genre. Course, there are plenty of adults I know who enjoy games like Super Mario Sunshine as much as kids. Heck, just last week I got Lego Star Wars for my GC and am having a ball with it.</description>
		<content:encoded><![CDATA[<p>Good show, guys.</p>
<p>I agree with Dynotaku&#8217;s comments from above. When Thom was talking about the graphical power of the GC, the first game I thought of was Metroid Prime, which I think had graphics at least equal to Halo. I always thought that the GC had a bad rep for being &#8220;kiddie&#8221; and as a result wasn&#8217;t taken seriously in terms of graphics. Nintendo themselves were really responsible for this because of the types of games they produced (Wind Waker, Mario Sunshine, Luigi&#8217;s Mansion, etc.)</p>
<p>I hope that the Wii will have some M-rated games to bring Nintendo back to some of the gamers who look for titles in that type of genre. Course, there are plenty of adults I know who enjoy games like Super Mario Sunshine as much as kids. Heck, just last week I got Lego Star Wars for my GC and am having a ball with it.</p>
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		<title>By: Tony</title>
		<link>http://uncompressed.org/2006/10/11/uncompressed-episode-33/comment-page-1/#comment-2772</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Fri, 13 Oct 2006 12:37:05 +0000</pubDate>
		<guid isPermaLink="false">http://uncompressed.org/2006/10/11/uncompressed-episode-33/#comment-2772</guid>
		<description>Despite all of the gaming talk that we do, I question how much of our audience actually consists of gamers -- and how much of it consists of friends/relatives that are trying to support us. That being said, I love the idea of some U* gaming!

Nation: thats exactly it; Leo isnt saying the word "podcast" is broken among the podcasting and/or geek community -- he is saying it is broken in the general public, which is where the HUGE untapped market is.

As always, thanks for your comments!</description>
		<content:encoded><![CDATA[<p>Despite all of the gaming talk that we do, I question how much of our audience actually consists of gamers &#8212; and how much of it consists of friends/relatives that are trying to support us. That being said, I love the idea of some U* gaming!</p>
<p>Nation: thats exactly it; Leo isnt saying the word &#8220;podcast&#8221; is broken among the podcasting and/or geek community &#8212; he is saying it is broken in the general public, which is where the HUGE untapped market is.</p>
<p>As always, thanks for your comments!</p>
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		<title>By: ThomW</title>
		<link>http://uncompressed.org/2006/10/11/uncompressed-episode-33/comment-page-1/#comment-2763</link>
		<dc:creator>ThomW</dc:creator>
		<pubDate>Fri, 13 Oct 2006 03:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://uncompressed.org/2006/10/11/uncompressed-episode-33/#comment-2763</guid>
		<description>@ Nation 
Re: Missed opportunity

You're totally right.  I cannot *wait* to get GameWith.us done.  Event/Game scheduling is one of the things that it's going to have built in.  What we'll be able to do is invite the Uncompressed Group to a game at a set time and everyone who's opted into the group will be notified of the event and we'll all be able to hook up that way.  

I just have to finish writing it.  I wish I knew how to go about getting VC so I could get paid to work on it. haha</description>
		<content:encoded><![CDATA[<p>@ Nation<br />
Re: Missed opportunity</p>
<p>You&#8217;re totally right.  I cannot *wait* to get GameWith.us done.  Event/Game scheduling is one of the things that it&#8217;s going to have built in.  What we&#8217;ll be able to do is invite the Uncompressed Group to a game at a set time and everyone who&#8217;s opted into the group will be notified of the event and we&#8217;ll all be able to hook up that way.  </p>
<p>I just have to finish writing it.  I wish I knew how to go about getting VC so I could get paid to work on it. haha</p>
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		<title>By: ThomW</title>
		<link>http://uncompressed.org/2006/10/11/uncompressed-episode-33/comment-page-1/#comment-2762</link>
		<dc:creator>ThomW</dc:creator>
		<pubDate>Fri, 13 Oct 2006 01:15:19 +0000</pubDate>
		<guid isPermaLink="false">http://uncompressed.org/2006/10/11/uncompressed-episode-33/#comment-2762</guid>
		<description>@ Nation

I don't agree that you don't agree with me.  I guess "vision" in the word "television" doesn't mean anything?  ;)

I'm just trying to say that I've always thought that 'podcast' was a terrible name, and given the chance to 'reboot' and find a new term to replace it, I think 'netcast' is kind of a weak replacement.  'Netcast' is going to mean as much to Joe Average as 'podcast' does now.  

DO I NEED A NET TO LISTEN TO IT?</description>
		<content:encoded><![CDATA[<p>@ Nation</p>
<p>I don&#8217;t agree that you don&#8217;t agree with me.  I guess &#8220;vision&#8221; in the word &#8220;television&#8221; doesn&#8217;t mean anything?  <img src='http://uncompressed.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I&#8217;m just trying to say that I&#8217;ve always thought that &#8216;podcast&#8217; was a terrible name, and given the chance to &#8216;reboot&#8217; and find a new term to replace it, I think &#8216;netcast&#8217; is kind of a weak replacement.  &#8216;Netcast&#8217; is going to mean as much to Joe Average as &#8216;podcast&#8217; does now.  </p>
<p>DO I NEED A NET TO LISTEN TO IT?</p>
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		<title>By: Nation</title>
		<link>http://uncompressed.org/2006/10/11/uncompressed-episode-33/comment-page-1/#comment-2760</link>
		<dc:creator>Nation</dc:creator>
		<pubDate>Fri, 13 Oct 2006 01:07:45 +0000</pubDate>
		<guid isPermaLink="false">http://uncompressed.org/2006/10/11/uncompressed-episode-33/#comment-2760</guid>
		<description>You missed an opportunity when you were talking about your BF1942 Demo ... you should have set a time and date then later the IP address of the place to have it.

Think of it as an U* party or something ... brings your audience together and all. (ThomW, you've been in shackbattles.)</description>
		<content:encoded><![CDATA[<p>You missed an opportunity when you were talking about your BF1942 Demo &#8230; you should have set a time and date then later the IP address of the place to have it.</p>
<p>Think of it as an U* party or something &#8230; brings your audience together and all. (ThomW, you&#8217;ve been in shackbattles.)</p>
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		<title>By: Nation</title>
		<link>http://uncompressed.org/2006/10/11/uncompressed-episode-33/comment-page-1/#comment-2759</link>
		<dc:creator>Nation</dc:creator>
		<pubDate>Fri, 13 Oct 2006 00:40:32 +0000</pubDate>
		<guid isPermaLink="false">http://uncompressed.org/2006/10/11/uncompressed-episode-33/#comment-2759</guid>
		<description>I am glad that you got that Leo was saying that to expand the podcast market a name change might be necessary.

I don't agree with ThomW that it has to imply internet, does TV imply airwaves or cable?</description>
		<content:encoded><![CDATA[<p>I am glad that you got that Leo was saying that to expand the podcast market a name change might be necessary.</p>
<p>I don&#8217;t agree with ThomW that it has to imply internet, does TV imply airwaves or cable?</p>
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		<title>By: Tony</title>
		<link>http://uncompressed.org/2006/10/11/uncompressed-episode-33/comment-page-1/#comment-2756</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Thu, 12 Oct 2006 18:40:33 +0000</pubDate>
		<guid isPermaLink="false">http://uncompressed.org/2006/10/11/uncompressed-episode-33/#comment-2756</guid>
		<description>Hi Dynotaku, thanks for the comments.

I agree 100% that EA will continue to publish on the system no matter what -- actually from everything I have seen Ubisoft is making a huge investement into publishing for the console as well. Sometimes on the show I will say things to be devils advocate and spur some conversation -- while I do try to state my opinions, sometimes they are a bit veiled for the sake of the show ;)

Also, I do want to note that toward the end of the run, multi-platform releases did start dropping off for the GC. Many of the late releases from EA and others were PS2/Xbox/PC; that being said im sure that stemmed from the limited GC market (vs the development costs) and not a reflection on the actual power of the system.

With regard to the Capcom thing, it seems obvious to me that Capcom had some solid interest in the GC -- releasing RE4 on it was an attempt to really make an impact with the GC platform (its all about the killer app -- one must have game WILL sell systems!) but when the sales numbers failed to align with development and marketing costs Capcom strayed from the system to save their bottom line.

^ also speculating ;)</description>
		<content:encoded><![CDATA[<p>Hi Dynotaku, thanks for the comments.</p>
<p>I agree 100% that EA will continue to publish on the system no matter what &#8212; actually from everything I have seen Ubisoft is making a huge investement into publishing for the console as well. Sometimes on the show I will say things to be devils advocate and spur some conversation &#8212; while I do try to state my opinions, sometimes they are a bit veiled for the sake of the show <img src='http://uncompressed.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Also, I do want to note that toward the end of the run, multi-platform releases did start dropping off for the GC. Many of the late releases from EA and others were PS2/Xbox/PC; that being said im sure that stemmed from the limited GC market (vs the development costs) and not a reflection on the actual power of the system.</p>
<p>With regard to the Capcom thing, it seems obvious to me that Capcom had some solid interest in the GC &#8212; releasing RE4 on it was an attempt to really make an impact with the GC platform (its all about the killer app &#8212; one must have game WILL sell systems!) but when the sales numbers failed to align with development and marketing costs Capcom strayed from the system to save their bottom line.</p>
<p>^ also speculating <img src='http://uncompressed.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Dynotaku</title>
		<link>http://uncompressed.org/2006/10/11/uncompressed-episode-33/comment-page-1/#comment-2755</link>
		<dc:creator>Dynotaku</dc:creator>
		<pubDate>Thu, 12 Oct 2006 18:04:58 +0000</pubDate>
		<guid isPermaLink="false">http://uncompressed.org/2006/10/11/uncompressed-episode-33/#comment-2755</guid>
		<description>Yeah, Capcom's decision begs a lot of questions. Developing a AAA, M-Rated title for a "kid's" system with the poorest market penetration in any territory doesn't make any sense. I would guess that Nintendo paid them a huge amount for an exclusivity lead on the game, except that I don't know that Nintendo would want a "Hard-M" title on their platform. I think the only resonable explanation is that an engineer at Capcom with some sway over the business side of things saw what the platform was capable of and fell in love with it. Don't forget that Resident Evil 1 redone with masively upgraded graphics and lighting came out early in the platform's life, in fact I want to say it was a launch title. Or at least a 'launch window' title. Maybe during that process, someone must have realized that they could recreate those environments in realtime, and started penning ideas for a new game. 

But that's all speculation.</description>
		<content:encoded><![CDATA[<p>Yeah, Capcom&#8217;s decision begs a lot of questions. Developing a AAA, M-Rated title for a &#8220;kid&#8217;s&#8221; system with the poorest market penetration in any territory doesn&#8217;t make any sense. I would guess that Nintendo paid them a huge amount for an exclusivity lead on the game, except that I don&#8217;t know that Nintendo would want a &#8220;Hard-M&#8221; title on their platform. I think the only resonable explanation is that an engineer at Capcom with some sway over the business side of things saw what the platform was capable of and fell in love with it. Don&#8217;t forget that Resident Evil 1 redone with masively upgraded graphics and lighting came out early in the platform&#8217;s life, in fact I want to say it was a launch title. Or at least a &#8216;launch window&#8217; title. Maybe during that process, someone must have realized that they could recreate those environments in realtime, and started penning ideas for a new game. </p>
<p>But that&#8217;s all speculation.</p>
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		<title>By: ThomW</title>
		<link>http://uncompressed.org/2006/10/11/uncompressed-episode-33/comment-page-1/#comment-2753</link>
		<dc:creator>ThomW</dc:creator>
		<pubDate>Thu, 12 Oct 2006 15:27:25 +0000</pubDate>
		<guid isPermaLink="false">http://uncompressed.org/2006/10/11/uncompressed-episode-33/#comment-2753</guid>
		<description>You're right.  I never played RE4 and it is a fantastic-looking game.  

That gets me thinking about something -- why did Capcom invest the resources in a game for a system that was clearly not leading the pack, and why did they develop an M rate game for a system that seemed like it was aimed at kids.  

Thanks for the comments, Dynotaku!</description>
		<content:encoded><![CDATA[<p>You&#8217;re right.  I never played RE4 and it is a fantastic-looking game.  </p>
<p>That gets me thinking about something &#8212; why did Capcom invest the resources in a game for a system that was clearly not leading the pack, and why did they develop an M rate game for a system that seemed like it was aimed at kids.  </p>
<p>Thanks for the comments, Dynotaku!</p>
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