The Codec - Edition 1

Welcome to edition one of “The Codec”.


Edition 1: Console Innovation

By: Tony Nilles

Each week Thom and I keep a log of things that we think might be interesting to talk about on “Uncompressed” - whether it be movies, video games, technology, or what we did last Tuesday night, we strive to find things we can talk about so that our listeners will be entertained. With the exception of a few rogue topics brought out through the course of discussion we know roughly what issues we want to touch on, and what we want to say about them – that brings me to the point of this (hopefully) weekly article. Thom and I are listeners of our own show; each week there are things that are said during the program that provoke a bit more thought than we can afford the time to dwell on during the actual program - and that’s what this article aims to tackle. Now, that’s not to say that I want this to fill in as “part” of the show as if something were “missing” from the podcast - quite the contrary I want this to be something that stands on its own, yet relates back to one or more topics on the previous episode of “Uncompressed”.

It seems that the last few weeks we have been spending a lot of time discussing video games; of course the main reason for this is that Thom and I are both avid video game players, but in the tech world video games are big news. Video games are a multi-billion dollar industry (that’s right kids, billion with a “b”). We know that a lot of our listeners play video games, and gaming seems to have an overall impact on the “geek lifestyle” not only in playing the games themselves, but also in movie tie-ins, innovations in computer hardware, and even social dynamics as shown by MMORPG’s. The big hype behind the Xbox 360 is that it is the first next-gen console to market - and it made it there before the all important holiday buying season. But is it really innovative? Does it offer something so compelling that every gamer needs to run out and buy one at the first opportunity? Well, the answer to the second question would be high-end graphics and unprecedented levels of online playability (for consoles). It seems that the industry is constantly driven by graphical improvements, but to touch back on the first question I posed, is that innovation? The answer is maybe. If you talk to any gamer that has been around since the days of “Burgertime” or “Space Invaders” they will tell you that graphics do not a fun game make - but arguably, graphics play a large role with regards to a players ability to become immersed into the game they are playing. From that standpoint, graphics could easily be considered an innovative technology as developers constantly design, and refine, ways for players to get sucked into the virtual world they are traversing. But in my opinion, the true innovation comes from companies like Nintendo, which offer new ways to play.

Nintendo was the first company to offer tactile feedback, on a console, with use of their rumble-pack (which originally came bundled with Star Fox 64). They introduced the Gameboy, which was the first portable that you could swap games in and out on - allowing gamers to take one device with them yet still play multiple titles. Stereoscopic 3D? Yup, big “N” again with the “Virtual Boy”. Throw in a couple other innovations that aren’t quite as well known such as R.O.B. (Robotic Operating Buddy), or the 64DD (first drive based storage on a console system) and you have a company that was constantly pushing the envelope – developing many technologies that are still present on current systems of all makes and models.

Based upon all of this, it would seem that Nintendo should be at the top of the heap, and in sheer profits, you would be right. But faced by an ever shrinking market share, and gamer backlash stating all their new games are targeted at a younger audience, Nintendo doesn’t command the respect that they used to in the industry. So if Nintendo keeps putting out the cool, new, tech, why the shrinking market share? Well, it appears that innovation might be a double edged sword - while they focus on innovating new technologies, Nintendo has slipped a bit behind the curve on graphics and their ability to appeal to older gamers by putting our more mature themed titles. On paper, the upcoming Revolution gets soundly trumped by the pure horsepower of the Xbox 360 and Playstation 3. While this isn’t such a big deal in Japan, here in the US where graphics are king, it has a pretty significant impact on gamer perception. What you see in this is a stratification of the gaming industry as Japanese gamers buy Nintendo for the innovation, and American gamers clamor for Xbox’s due to their graphical prowess. The winner in all this is Sony, whose Playstation and Playstation 2 have been the only consoles to straddle the Pacific and capture the fascination of gamers on both sides of the world.

But right now the point is somewhat moot, as the Xbox 360 is the only next-gen system currently in the retail channel - and despite lackluster sales in Japan, still has at the very least six months up on the competition. In my ideal world, Nintendo will release their Revolution console and the gaming world will again realize that innovation and the ability to have fun while playing a game should reign supreme over the newest whiz-bang graphics solution.

What do you think about the next generation of video game consoles? Do you prefer high end graphics, or a simpler game with heavy innovation? Write in and tell me what you think!

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3 Responses to “The Codec - Edition 1”

  1. Floyd Says:

    My exposure to the XBox360 has been limited to about 3 minutes of playing Project Gotham Racing in Best Buy. Yes, the graphics looked good, but I didn’t feel like is was an exponential leap beyond what I have at home in my XBox Classic.

    One thing that I did notice was as lame as every other attempt before it, was the vibrating controller. Can’t we make some technological advances in this arena? Since the first vibrating controllers were released for the N64, they have been pretty much the same, and not very convincing. Maybe I’m expecting too much from such a small device, but a lot of the time I would say the vibration detracts from the immersion factor, rather than add to it. Especially when the motor in the controller makes all kinds of noise, and the whole thing rattles.

    I don’t know if there is anything new built into the 360, or into the games themselves, that will enable future accessories to provide better feedback than previous generations, but I would say that the key to an immersive racing game is a well built wheel with propper variable resistance, and a set of pedals that are hinged correctly to feel like real pedals in a car. Has Microsoft announced a next-gen wheel to go along with the next-gen racing games?

    I forget who the company is that makes those gaming rocking chairs, but I would buy one in an instant if there was a set of attachments for a steering wheel, gear shift, and pedals, all in the right place. Maybe they already do and I just don’t know it.

  2. Tony Says:

    MS used to make a force feedback joystick in thier sidewinder line that was capable of some pretty rockin effects. We used to have a demo that had different buttons like “lightsaber”, “machinegun”, “magnet”, “helicoptor” etc. and I must say it was VERY convincing. The problem is that at that time force feedback joysticks had a very small market share — so game devs wouldnt sink a ton of money into utilizing the technology to its fullest. I think with consoles youre looking at a similar situation — games are released for multiple platforms, so the devs program to the lowest common denomonator. Also, there arent people clamoring for new force feedback the way they do for graphics — so thats where the money goes.

    It will be interesting to see what Nintendo does with the revolution controller. I think its a step in the right direction on a lot of levels.

    Thanks for the comment.

  3. ThomW Says:

    I own one of those Sidewinders and they were awesome.

    I played HOURS of Interstate 76 with that thing and the force feedback was a real blast.

    I can’t believe you can buy a stupid 360, get PGR3 and all you get is RUMBLE — even if you buy one a wheel. So lame. Forza on the Xbox Classic is the same way — the most advanced racing game ever? I don’t think so. :(

    If you want a racing game with more realistic effects, you have to get Gran Turismo 4 and one of those sweet Logitech wheels.

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